
This project is based on the excellent work of MakerWorld user PandaN, who shared a method for adding wood grain effects to 3D prints using a modifier mesh shaped like a log. However, the original 3MF is only compatible with Bambu Studio, and cannot be opened in PrusaSlicer. This upload re-creates the setup for PrusaSlicer users.
What you’ll find in this file:
A pre-configured 3MF file that works directly in PrusaSlicer.
The included modifier mesh (log with concentric rings) set up to apply the correct print settings.
A simple sample cube (“replace me”) so you can test the technique immediately.
You don’t have to use a log as the modifier - any organic mesh can give unique textures. Experiment with different shapes to mimic leather, stone, or woven patterns.Â
Tutorial for creating textures with a modifier model:
Note: You don’t need to follow these steps to use the included 3MF - it’s already pre-configured. This guide is just here if you want to understand how the setup works or adjust it for your own projects.
PandaN's method uses a modifier mesh (in this case, a model of a wood log) to apply special print settings only to the parts of your model that the modifier touches. By tweaking infill angles, top/bottom fill patterns, and adding fuzzy skin, you can imprint a convincing wood grain texture directly into your prints.
Step 1 – Switch to Expert Mode
In PrusaSlicer, go to the mode selector (top right) and switch to Expert mode.
This unlocks the advanced modifier options you’ll need.
Step 2 – Add the Modifier Mesh
Place your model on the build plate.
Right-click your model → Add modifier → Load… → From Gallery.
In the gallery window, click Add and load your modifier STL (e.g.,
log-wood-grain-modifier.stl).Select it in the gallery and click OK.
Align/scale the modifier so it fully covers the part of your model you want textured.
Step 3 – Apply Settings to the Modifier
On the right-hand side panel, you’ll now see the modifier listed beneath your model (with a small cogwheel).
Click the cogwheel → Add settings.
Add:
Fuzzy Skin
Infill
Layers & Perimeters (optional, but recommended for strength and clean layering)
These settings will apply only where the modifier overlaps your model.
Step 4 – Recommended Starting Settings
Fuzzy Skin
Enable Fuzzy skin on outer walls
Fuzzy skin point distance: 1 mm
Fuzzy skin thickness: 0.08 mm
Infill
Fill angle: 135° (important: use ~90° offset from the global infill angle, which defaults to 45°)
Fill pattern: Grid (but experiment with others)
Top fill pattern: Aligned rectilinear
Layers & Perimeters
Use at least 2 solid layers top/bottom.
I’ve had best results with 4 solid layers in testing.
Slice and check to ensure the top and bottom show the pattern clearly.
Step 5 - Slice & Print
Slice your model and preview the toolpath - you should see distinct texture variations where the modifier overlaps. On the finished print, the combined infill orientation, fuzzy skin, and layer choices will create a natural-looking wood grain effect across the surface.
Example prints and post processing:
@ManelTo designed this tray and treated it with varnish to really bring the wood effect to life:
These examples are untreated, and all printed in Sunlu wood fiber PLA of various colors.
Add Wood Grain Effects to Your Models (PrusaSlicer Version)
by ulfben · original on Printables ↗
Art & Design / Other Art & Designs
♥ 595⬇ 1.5k🖨 14 prints
Print profiles
sample_cube_with_wood_modifier.3mfDEFAULT
⏱ time and weight estimated after preparation · 1 material(s)
Made to order: we prepare this file when you order, which adds a few minutes before printing starts.
Prints on: A1 mini 0.4PLA
Order this print
log-wood-grain-modifier.stl.stl
⏱ time and weight estimated after preparation · 1 material(s)
Made to order: we prepare this file when you order, which adds a few minutes before printing starts.
Prints on: A1 mini 0.4PLA
Order this print